Real-time data analytics and programmatic ad buying and selling are becoming more critical to brand marketers as they refocus more of…
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Outlook: Media and consumer tech in 2015
In 2015 expect the payoff for video ad tech to begin, sharp growth for OTT, and more legal battles for net…
Read MoreConsumer third quarter 2014: analysis and outlook
Online video heated up, as traditional television players, tech stalwarts, and new startups all seek access to the $75 billion spent…
Read MoreOnline video courts TV dollars
Now there is more premium video content and ad inventory available online, and brand marketers are starting to experiment with digital…
Read MoreConnected-consumer second-quarter 2014: analysis and outlook
The second quarter of 2014 saw several major developments in the ongoing restructuring of the pay-TV business but there was little…
Read MoreVideo in 2014: going live and over the top
The convergence of new technologies and new tools for monetizing live-streamed video are setting the stage for rapid growth in large-scale…
Read MoreConsumer first-quarter 2014: analysis and outlook
From the review of Comcast’s proposed acquisition of Time Warner Cable to the FCC’s proposed reboot of its overturned net neutrality…
Read MoreMobile disruption in the living room in 2014
The shift from fixed to mobile platforms has the potential to disrupt the TV advertising economy by enabling new ways to…
Read MoreConsumer fourth-quarter 2013: analysis and outlook
In 2013 the real fireworks came over the division of revenue from legal, licensed streaming in the music and TV industries.
Read MoreTech trends for 2014
As the year winds to a close, the Gigaom Research curators set their sights on 2014, and share thoughts on what…
Read MoreConnected consumer third-quarter 2013: analysis and outlook
During the third quarter the digital living room was fiercely contested ground and the newspaper business saw a potentially game-changing acquisition.
Read MoreConnected Consumer second-quarter 2013: analysis and outlook
The shift in consumer media consumption from fixed, dedicated platforms to open, IP-based platforms caused problems for both in the second…
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